
Current plugin implementation is a BETA version. This feature makes Newton Dynamics a tool not only for games, but also for any real-time physics simulation. It implements a deterministic solver, which is not based on traditional LCP or iterative methods, but possesses the stability and speed of both respectively.
Newton Dynamics: Newton Dynamics is a cross-platform life-like physics simulation library. #SOFT BODY PHYSICS GAMES ONLINE LICENSE#
The Vortex plugin for CoppeliaSim is based on Vortex Studio, which requires each user to register with CM Labs, for a free license key. Vortex is mainly used in high performance/precision industrial and research applications. corresponding to physical units) for a large number of physical properties, making this engine both realistic and precise. Vortex offers real-world parameters (i.e.
Vortex® Studio: a closed source, commercial physics engine producing high fidelity physics simulations. It is often considered as a game physics engine. It has been used in many applications and games. Open Dynamics Engine (ODE): an open source physics engine with two main components: rigid body dynamics and collision detection.
It is used in games, and in visual effects in movies.
Bullet physics library: an open source physics engine featuring 3D collision detection, rigid body dynamics, and soft body dynamics (feature that is currently not supported in CoppeliaSim). The reason for this diversity in physics engine support is that physics simulation is a complex task, that can be achieved with various degrees of precision, speed, or with support of diverse features: At any time, the user is free to quickly switch from one engine to the other according to his/her simulation needs. CoppeliaSim's dynamics module currently supports four different physics engines: the Bullet physics library, the Open Dynamics Engine, the Vortex Studio engine and the Newton Dynamics engine.